Character Name
Player
Campaign
Current XP
Next Level XP
XP Change
Class
Race
Alignment
Deity
Level
Size
Age
Gender
Height
Weight
Eyes
Hair
Ability
Score
Mod
Temp
Score
Temp
Mod
STR
DEX
CON
INT
WIS
CHA
ACTION POINTS
TOTAL
Current HP
Nonlethal Damage
Dmg
Red
HP
AC
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TOTAL
Armor
Shield
Other
Dex
Size
Natural
Deflect
Misc
CMD
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TOTAL
BAB
Str
Other
Dex
Size
Deflect
Misc
TOUCH
FLAT
Total
Dex
Misc
INIT
=
+
Speed
Armor Type
Total
Weight
Light
Load
Med
Load
Max
Load
Over
Head
Off
Ground
Push/
Drag
Saving Throws
Total
Base
Ability
Mod
Magic
Mod
Misc
Mod
Temp
Mod
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WILL
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Total Attack Bonus
Base Attack Bonus
Str Mod
Size Mod
Misc Mod
Temp Mod
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CMB
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Weapons:
Total Attack Bonus
Base Attack Bonus
Dex Mod
Size Mod
Misc Mod
Temp Mod
Armor:
Weapon
Wielded
Carried
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Wielded
Carried
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Wielded
Carried
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Weapon
Wielded
Carried
Total Attack Bonus
Damage
Critical
Range
Special Properties
Ammunition
Weight
Size
Type
Armor/Protective Item
Worn
Carried
Type
AC Bonus
Check Pen
Special Properties
Weight
Speed
Spell Fail
Max Dex
Shield/Protective Item
Worn
Carried
Type
AC Bonus
Check Pen
Special Properties
Weight
Speed
Spell Fail
Max Dex
Protective Item
Worn
Carried
Type
AC Bonus
Check Pen
Special Properties
Weight
Speed
Spell Fail
Max Dex
Protective Item
Worn
Carried
Type
AC Bonus
Check Pen
Special Properties
Weight
Speed
Spell Fail
Max Dex
Max Rank
Skills
Skill Name
Key
Ab
CS
Skill
Mod
Ab
Mod
Rank
Misc
Mod
Check
Pen
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Feats
&
Special abilities
Other Possessions
Item
Weight
(lbs)
Loc
Total Weight:
0
Display Spells & Powers
Spell Saves
Save
DC
LEVEL
Spells
/Day
Bonus
Spells
Cast
/Mem
0
0
1
2
3
4
5
6
7
8
9
Spells/Powers Known
Level 0
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9
Spells
& Powers
Spell Name
Level
# Cast
/Mem
Spell Name
Level
# Cast
/Mem
Currency
Other Notes
[
Show Printable Version
]
Personal
Party
pp
pp
gp
gp
sp
sp
cp
cp
gp
gp
Kayrin d'Akatosh was born to a young couple in the small trading village of Kannispost, located within the Nomandi Mountains. The village sat alongside one of the more commonly established routes through the Nomandi mountains, and supported itself on providing supplies to caravans. When he was eight, a warband of Orcs descended upon the town. His father was a guardsman, and was one of the first villagers to fall to the Orc savages. His mother hid him away beneath a false floor in their house, but as unable to save herself before Orc subduers captured her and had her sectioned off with the rest of the spoils. The sounds of battle faded, and Kayrin waited for the sounds outside to end. Before they did though, the Orc Leader entered the room, alongside a middle aged human. The human seemed concerned with any survivors, constantly questioning the Orcs diligence in rooting out all remaining villagers. The Orc reassured him none were spared, and the two left after another cursory search of the house revealed nothing. After the Warband left, Kayrin wandered through the back trails of the Nomandi Mountains before a band of nomads found him. He journeyed with them for a time before they reached Oclaut, where Brother Antitus took him in to the Pelorite orphanage. Brother Antitus took what time he could to instruct Kayrin in the teachings of Pelor and the Code of the Paladin. The Order of Light's Council fascinated young Kayrin, attracted to an organization whose stated goals included protecting the border towns in the Nomandi mountains. With Antitus' help, he soon became a Squire in the order. The structure of paladin training suited Kayrin, and he flourished in the order. The toughness instilled in him from his rough and tumble childhood gave him an edge over the softer trainees. He managed to keep a reign on the anger he felt over his parents death, and each passing day he grew closer to serving justice to the barbarians that destroyed his family. One day an ally of the Order was scheduled to visit. A hero amongst the people, renowned for safegaurding the Kandor borders and putting to the sword a great host of savage races, Lord Kaphis Tyrel was a legend amongst the trainees. The excitement of meeting a hero soon fled as Kayrin recognized the man from the village raid so many years ago. After recovering from the shock, Kayrin sought guidance from Pelor, but was unable to focus through his rage. That night he approached Kaphis and smote him with the full fury of his power. The blow, though grievous was not mortal, and before he could take another strike, he was beset by the Lord's companions, who pummeled Kayrin unconscious. When he awoke, Kayrin was in chains underground in a dank dungeon. After some time he was approached by Brother Antitus and Lord Tyrel. When Kayrin tried to convince Antitus of Kaphis' sins, the Paladin accused him of madness. His deeds against the savages would be proof enough, but beyond that an entire regiment of paladins could detect no wrong doing, which was truly damning evidence. Kaphis showed Kayrin mercy by sparing him the gallows, and soon the pair left him to rot in the dungeons. When Kayrin next awoke, he was in the company of a large wolf that took the shape of a wolf-man. It's name was Heravain in the common tongue, an archon in service to Heironious. It reassured the young paladin that he had not gone mad, and that Lord Tyrel had deceived the Order of Light's Council. Finally he offered Kayrin a deal: Serve his Lord and Swear an Oath of Vengeance against the Tyrels, and he would help him follow through on said oath. Kayrin agreed, and with a powerful swing from the hounds greatsword, was free of his bonds. Before leaving, Heravain told Kayrin to spend what time he had growing stronger, so he would be useful when the time came to strike down his foe. With that, the hound teleported away, leaving Kayrin on his own to escape. Using his modest skill in stealth he succeeded in breaking out of the encampment and soon found himself back at the site of his old village, now reestablished as a trading post. There he met an old monk named Lexan, who seemed to be waiting for him. Together they joined up with a nomadic monastery, who Kayrin spent time training with. After a year and a half of intense training, a message arrived from Heravain instructing Kayrin to meet him in Dalist. He promptly bid farewell to Lexan and the Nomandi Monks, who offered him what coin they could spare along with an Ornate Magical Katana. A brief stop in New Kannisport allowed him to outfit himself with some equipment and a mount, and from there he began the voyage east to Shoreside.
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