Bisquick
From Loranon
Revision as of 02:10, 31 May 2007 (edit) Astos (Talk | contribs) (New page: {{Pc |image= |player=Andrew Ward |affiliation1=PC Party }} == Description == == Background == == Character Sheet ([http://chroniclesofmezra.org/characters/view.php?id=4 print]) == <cshe...) ← Previous diff |
Current revision (12:05, 21 September 2007) (edit) (undo) Astos (Talk | contribs) |
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{{Pc | {{Pc | ||
- | |image= | + | |image=[[Image:Bisquick.png]] |
|player=Andrew Ward | |player=Andrew Ward | ||
|affiliation1=PC Party | |affiliation1=PC Party | ||
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== Background == | == Background == | ||
+ | Bisquick knows virtually nothing of his past. He awoke one day in Dormantown with nothing but a brown sack filled with white powder (labeled, simply, “Bisquick”), and a few coins. He determined quickly that Bisquick must be his name, as it was written on his only possession. Curious as to its contents, he took it to a local alchemist. With the alchemist’s help, he discovered that the mixture contained, chiefly, bleached wheat flour and some sort of leavening agent. | ||
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+ | Bisquick then left for a local baker, and, with his assistance, was able to reverse engineer the powder and obtain the recipe. The recipe, however, was long, very complex, and difficult to remember, and needed to be written on a large parchment scroll. As Bisquick left the baker’s establishment and headed back to the inn which he had temporarily made his home, a young footpad, mistaking the scroll for a very expensive spell, snuck behind him and knocked him out with a stout cudgel. | ||
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+ | Bisquick was revived several hours later when a storm hit, the torrential rain wiping out any tracks the thief might have left behind. He hurriedly arose and took stock of his person. The recipe and all of his coins were gone; he was left only with the non-descript brown sack, which his assailant had presumed to be of no value. Unsure of what to do next, he returned to the baker’s shop and sold the powder for 150 gold, and one night’s stay to clear his head. | ||
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+ | The next day he went to the local blacksmith and had a suit of armor made, as well as a suitable dwarven axe and a tall tower shield. After picking up some sundries from around town, Bisquick headed to the tavern in search of an adventuring party containing an effeminate gnome bard, a monk, a sorcerer, a druid, a thief, a cleric, and a barbarian who might only take one level of barbarian, and then switch to cleric after that in order to have the rage ability, as well as 14 starting hit points, but then be able to cast cleric spells. And sure enough… | ||
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+ | {{PC}} | ||
== Character Sheet ([http://chroniclesofmezra.org/characters/view.php?id=4 print]) == | == Character Sheet ([http://chroniclesofmezra.org/characters/view.php?id=4 print]) == | ||
<csheet>4</csheet> | <csheet>4</csheet> |
Current revision
Player Character | |
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Bisquick | |
Player | Andrew Ward |
Affiliations | PC Party |
{{{{{campaign1}}}}} |
Description
Background
Bisquick knows virtually nothing of his past. He awoke one day in Dormantown with nothing but a brown sack filled with white powder (labeled, simply, “Bisquick”), and a few coins. He determined quickly that Bisquick must be his name, as it was written on his only possession. Curious as to its contents, he took it to a local alchemist. With the alchemist’s help, he discovered that the mixture contained, chiefly, bleached wheat flour and some sort of leavening agent.
Bisquick then left for a local baker, and, with his assistance, was able to reverse engineer the powder and obtain the recipe. The recipe, however, was long, very complex, and difficult to remember, and needed to be written on a large parchment scroll. As Bisquick left the baker’s establishment and headed back to the inn which he had temporarily made his home, a young footpad, mistaking the scroll for a very expensive spell, snuck behind him and knocked him out with a stout cudgel.
Bisquick was revived several hours later when a storm hit, the torrential rain wiping out any tracks the thief might have left behind. He hurriedly arose and took stock of his person. The recipe and all of his coins were gone; he was left only with the non-descript brown sack, which his assailant had presumed to be of no value. Unsure of what to do next, he returned to the baker’s shop and sold the powder for 150 gold, and one night’s stay to clear his head.
The next day he went to the local blacksmith and had a suit of armor made, as well as a suitable dwarven axe and a tall tower shield. After picking up some sundries from around town, Bisquick headed to the tavern in search of an adventuring party containing an effeminate gnome bard, a monk, a sorcerer, a druid, a thief, a cleric, and a barbarian who might only take one level of barbarian, and then switch to cleric after that in order to have the rage ability, as well as 14 starting hit points, but then be able to cast cleric spells. And sure enough…