Chaos and Trickery

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''Chaos'' is a +1 dagger with the following abilities: ''Chaos'' is a +1 dagger with the following abilities:
-''Anarchic Backstab'': When sneak attacking with Chaos, the wielder does an additional +3d6 sneak attack damage against lawful creatures.+''Anarchic Backstab'': When sneak attacking with ''Chaos'', the wielder does an additional +3d6 sneak attack damage against lawful creatures.
-''Granted Spells'': The wielder of Chaos is granted the following spellcasting abilities, which are cast at a spellcasting level equal to the wielder’s combined rogue and bard levels:+''Granted Spells'': The wielder of ''Chaos'' is granted the following spellcasting abilities, which are cast at a spellcasting level equal to the wielder's combined rogue and bard levels:
-  
{| {|
!Spell Name !Spell Name
Line 17: Line 16:
|1 |1
|- |-
-|}+|}
-== Level 2 Chaos ==+
-Chaos is a +2 dagger with the following abilities:+
-Anarchic Backstab: When sneak attacking with Chaos, the wielder does an additional +4d6 sneak attack damage against lawful creatures.+== Level 1 Trickery ==
 +''Trickery'' is a +1 dagger with the following abilities:
-Granted Spells: The wielder of Chaos is granted the following spellcasting abilities, which are cast at a spellcasting level equal to the wielder’s combined rogue and bard levels:+Trickster's Bluff: The wielder of ''Trickery'' is granted a +5 competence bonus to Bluff checks.
- +Granted Spells: The wielder of Trickery is granted the following spellcasting abilities, which are cast at a spellcasting level equal to the wielder's combined rogue and bard levels:
-Spell Name Times per Day +
-Protection from Law 1 +
-Chaos Hammer 1 +
-Unknown 0 +
-Unknown 0 +
 +|{
 +!Spell Name
 +!Times per Day
 +|-
 +|Disguise Self
 +|1
 +|-
 +|}
-== Level 1 Trickery ==+== Level 1 Combined Powers ==
-Trickery is a +1 dagger with the following abilities:+If the wielder of ''Chaos'' and ''Trickery'' uses no other melee or ranged weapons for one week, the wielder is granted the following additional abilities. Use of any other melee or ranged weapon will revoke these abilities until an additional week of exclusive use has been made.
-Trickster’s Bluff: The wielder of Trickery is granted a +5 competence bonus to Bluff checks.+Drink of the Festive: Once per day, the wielder of ''Chaos'' and ''Trickery'' can change a gallon of water per combined rogue and bard levels into average quality beer.
-Granted Spells: The wielder of Trickery is granted the following spellcasting abilities, which are cast at a spellcasting level equal to the wielder’s combined rogue and bard levels:+Call of Olidammara: Once per day, as a standard action, the wielder of ''Chaos'' and ''Trickery'' can call upon the aid of Olidammara. Roll on the following table to determine results:
- +{|
-Spell Name Times per Day +!Die Roll
-Disguise Self 1 +!Result
-Unknown 0 +|-
-Unknown 0 +|1
-Unknown 0 +|Gain 1 Action point that must be spent during the next 10 rounds.
 +|-
 +|2
 +|Olidimmara's Quickstrike attacks the wielder and deals 1d6+5+xd6 damage, where x equals the wielder's sneak attack value.
 +|3
 +|Wielder gains ''Invisibility'' for 1d6 rounds.
 +|-
 +|4
 +|Wielder is drained for 2d6 Dexterity
 +|-
 +|5
 +|A Chaos Beast is summoned and fights for the wielder for 1d10 rounds.
 +|-
 +|6
 +|The wielder's sneak attacks are increased by 4d6 for 1d4 rounds.
 +|-
 +|7
 +|The wielder loses 1/10th of the experience difference between what is needed for current level and next level. ''Chaos'' and ''Trickery'' gain this XP.
 +|-
 +|8
 +|Wielder gains ''Greater Invisibility'' for 1d4 rounds.
 +|-
 +|9
 +|Wielder is nauseated for 1d6 rounds
 +|-
 +|10
 +|Wielder gains the granted power of the Luck domain for 1 hour.
 +|-
 +|11
 +|Wielder suffers a -10 penalty to skill checks for 1d6 hours.
 +|-
 +|12
 +|Wielder gains the effects of Moment of Prescience for 1 hour.
 +|-
 +|}
-== Combined Powers ==+''Granted Spells'': The wielder of ''Chaos'' and ''Trickery'' is granted the following spellcasting abilities, which are cast at a spellcasting level equal to the wielder's combined rogue and bard levels:
-If the wielder of Chaos and Trickery uses no other melee or ranged weapons for one week, the wielder is granted the following additional abilities. Use of any other melee or ranged weapon will revoke these abilities until an additional week of exclusive use has been made.+
-Drink of the Festive: Once per day, the wielder of Chaos and Trickery can change a gallon of water per combined rogue and bard levels into average quality beer.+|{
 +!Spell Name
 +!Times per Day
 +|-
 +|Glibness
 +|1
 +|-
 +|)
-Call of Olidammara: Once per day, as a standard action, the wielder of Chaos and Trickery can call upon the aid of Olidammara. Roll on the following table to determine results:+== Level 2 Chaos ==
 +''Chaos'' is a +2 dagger with the following abilities:
- +''Anarchic Backstab'': When sneak attacking with ''Chaos'', the wielder does an additional +4d6 sneak attack damage against lawful creatures.
-Die Roll Result +
-1 Gain 1 Action point that must be spent during the next 10 rounds. +
-2 Olidimmara’s Quickstrike attacks the wielder and deals 1d6+5+xd6 damage, where x equals the wielder’s sneak attack value. +
-3 Wielder gains Invisibility for 1d6 rounds. +
-4 Wielder is drained for 2d6 Dexterity +
-5 A Chaos Beast is summoned and fights for the wielder for 1d10 rounds. +
-6 The wielder’s sneak attacks are increased by 4d6 for 1d4 rounds. +
-7 The wielder loses 1/10th of the experience difference between what is needed for current level and next level. Chaos and Trickery gain this XP. +
-8 Wielder gains Greater Invisibility for 1d4 rounds. +
-9 Wielder is nauseated for 1d6 rounds +
-10 Wielder gains the granted power of the Luck domain for 1 hour. +
-11 Wielder suffers a -10 penalty to skill checks for 1d6 hours. +
-12 Wielder gains the effects of Moment of Prescience for 1 hour. +
 +''Granted Spells'': The wielder of ''Chaos'' is granted the following spellcasting abilities, which are cast at a spellcasting level equal to the wielder's combined rogue and bard levels:
-Granted Spells: The wielder of Chaos and Trickery is granted the following spellcasting abilities, which are cast at a spellcasting level equal to the wielder’s combined rogue and bard levels:+{|
- +!Spell Name
- +!Times per Day
-Spell Name Times per Day +|-
-Glibness 1 +|Protection from Law
-Unknown 0 +|1
-Unknown 0 +|-
-Unknown 0 +|Chaos Hammer
 +|1
 +|-
 +|}
[[Category:Magic Items]] [[Category:Magic Items]]
[[Category:Magic Weapons]] [[Category:Magic Weapons]]

Revision as of 18:04, 12 July 2006

Chaos and Trickery The Hands of Olidammara

Contents

Level 1 Chaos

Chaos is a +1 dagger with the following abilities:

Anarchic Backstab: When sneak attacking with Chaos, the wielder does an additional +3d6 sneak attack damage against lawful creatures.

Granted Spells: The wielder of Chaos is granted the following spellcasting abilities, which are cast at a spellcasting level equal to the wielder's combined rogue and bard levels:

Spell Name Times per Day
Protection from Law 1

Level 1 Trickery

Trickery is a +1 dagger with the following abilities:

Trickster's Bluff: The wielder of Trickery is granted a +5 competence bonus to Bluff checks.

Granted Spells: The wielder of Trickery is granted the following spellcasting abilities, which are cast at a spellcasting level equal to the wielder's combined rogue and bard levels:

|{ !Spell Name !Times per Day |- |Disguise Self |1 |- |}

Level 1 Combined Powers

If the wielder of Chaos and Trickery uses no other melee or ranged weapons for one week, the wielder is granted the following additional abilities. Use of any other melee or ranged weapon will revoke these abilities until an additional week of exclusive use has been made.

Drink of the Festive: Once per day, the wielder of Chaos and Trickery can change a gallon of water per combined rogue and bard levels into average quality beer.

Call of Olidammara: Once per day, as a standard action, the wielder of Chaos and Trickery can call upon the aid of Olidammara. Roll on the following table to determine results:

Die Roll Result
1 Gain 1 Action point that must be spent during the next 10 rounds.
2 Olidimmara's Quickstrike attacks the wielder and deals 1d6+5+xd6 damage, where x equals the wielder's sneak attack value. 3 Wielder gains Invisibility for 1d6 rounds.
4 Wielder is drained for 2d6 Dexterity
5 A Chaos Beast is summoned and fights for the wielder for 1d10 rounds.
6 The wielder's sneak attacks are increased by 4d6 for 1d4 rounds.
7 The wielder loses 1/10th of the experience difference between what is needed for current level and next level. Chaos and Trickery gain this XP.
8 Wielder gains Greater Invisibility for 1d4 rounds.
9 Wielder is nauseated for 1d6 rounds
10 Wielder gains the granted power of the Luck domain for 1 hour.
11 Wielder suffers a -10 penalty to skill checks for 1d6 hours.
12 Wielder gains the effects of Moment of Prescience for 1 hour.

Granted Spells: The wielder of Chaos and Trickery is granted the following spellcasting abilities, which are cast at a spellcasting level equal to the wielder's combined rogue and bard levels:

|{ !Spell Name !Times per Day |- |Glibness |1 |- |)

Level 2 Chaos

Chaos is a +2 dagger with the following abilities:

Anarchic Backstab: When sneak attacking with Chaos, the wielder does an additional +4d6 sneak attack damage against lawful creatures.

Granted Spells: The wielder of Chaos is granted the following spellcasting abilities, which are cast at a spellcasting level equal to the wielder's combined rogue and bard levels:

Spell Name Times per Day
Protection from Law 1
Chaos Hammer 1
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