Mazer Panserbjorn

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Player Character
Mazer Panserbjorn
Player Michael Good
Affiliations PC Party
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Description

Background

  1. Mazer is in a forest slinking around, still covered in the blood and brain matter of his father who was slain by a group of dark elves from an opposing house (House Maerdyn).
  2. Mazer stumbles into a druid circle entirely by accident, looking disheveled and slightly feral after several days on the run.
  3. Mazer collapses at the druid circle and is taken care of by a druid named Shinsen Tessaril, who recognizes something of herself in the young half-drow.
  4. Mazer has a fever dream/vision of his conception and early life.
  5. Shinsen leaves the circle to assist the striders of Fharlanghn. Mazer wishes to go as well, but is told to stay to resume training.
  6. Mazer trains with an old grizzled human druid named Goare Pridgen who instructs him in the ways of the druid and the path of the bear.
  7. Several years later, his initial training and initiation complete, Mazer sets out from the druid circle with the Wayfarers of Fharlanghn to go on his Walk.
  8. Mazer is stalked by his father’s house, who need a replacement third son (and a third bastard son seems to suffice) to complete an unholy ritual to the Spider Queen. This ritual is surprisingly fatal. Mazer escapes and stalks them long enough to learn about his father’s flight from Renor Wa’q, the Drow City and House Maeve (His father’s house)
  9. Mazer interrupts his Walk, having run into a pair of mercenaries searching for him. Right as Mazer was about to get his shit pushed in, Goare pops out of nowhere and dispatches one of them. Together Mazer and Goare discover that they were hired by House Maerdyn to kill Mazer before House Maeve would be able to use him as a sacrifice.
  10. Goare and Mazer part ways as Mazer disappears into Cauldron to live among the docks and avoid suspicion. He holds up at the orphanage where he lived his early life. (Same one from Life’s Bazaar)
  11. Several weeks later Shinsen comes to the orphanage, drafts Mazer into the Striders, and asks him to deliver a package to Dormantown to a gnomish tinkerer there named Mondinga.
  12. Mazer arrives at Dormantown to find no sign of Mondinga, goes to Inn where he registers a room under his father’s name, Blixa Maeve.

Character Sheet (print)

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