Chaos and Trickery

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The Hands of Olidammara

Chaos and Trickery are non-unique relics of the Church of Olidammara. They are awarded to members of the faith for service but they are most often given away to roguish sorts that do not select Olidammara as a patron diety (usually as prize in a contest).

Level Advancement

Chaos and Trickery gain in power with use. To fuel this energy, the daggers drain experience gains from the wielder at a rate of 10% experience earned. These benefits are tied to a specific wielder, so if the daggers transfer ownership, they will begin at level 1 with the new wielder. It is believed that the daggers gain a will of their own as they level and have some influence over their own fate and that of the wielder. It is known that as the daggers level, they find a way to remove themselves from the posession of the wielder if that wielder pursues actions contrary to the ways of Olidammara.

Level Experience Required
1 0
2 1000
3 3000
4 6000
5 10000

Level 1

Level 1 Chaos

Chaos is a +1 dagger with the following abilities:

Anarchic Backstab: When sneak attacking with Chaos, the wielder does an additional +3d6 sneak attack damage against lawful creatures.

Granted Spells: The wielder of Chaos is granted the following spellcasting abilities, which are cast at a spellcasting level equal to the wielder's combined rogue and bard levels:

Spell Name Times per Day
Protection from Law 1

Level 1 Trickery

Trickery is a +1 dagger with the following abilities:

Trickster's Bluff: The wielder of Trickery is granted a +5 competence bonus to Bluff checks.

Granted Spells: The wielder of Trickery is granted the following spellcasting abilities, which are cast at a spellcasting level equal to the wielder's combined rogue and bard levels:

Spell Name Times per Day
Disguise Self 1

Level 1 Combined Powers

If the wielder of Chaos and Trickery uses no other melee or ranged weapons for one week, the wielder is granted the following additional abilities. Use of any other melee or ranged weapon will revoke these abilities until an additional week of exclusive use has been made.

Drink of the Festive: Once per day, the wielder of Chaos and Trickery can change a gallon of water per combined rogue and bard levels into average quality beer.

Call of Olidammara: Once per day, as a standard action, the wielder of Chaos and Trickery can call upon the aid of Olidammara. Roll on the following table to determine results:

Die Roll Result
1 Gain 1 Action Point that must be spent during the next 10 rounds.
2 Olidimmara's Quickstrike attacks the wielder and deals 1d6+5+xd6 damage, where x equals the wielder's sneak attack value.
3 Wielder gains Invisibility for 1d6 rounds.
4 Wielder is drained for 2d6 Dexterity
5 A Chaos Beast is summoned and fights for the wielder for 1d10 rounds.
6 The wielder's sneak attacks are increased by 4d6 for 1d4 rounds.
7 The wielder loses 1/10th of the experience difference between what is needed for current level and next level. Chaos and Trickery gain this XP.
8 Wielder gains Invisibility, Greater for 1d4 rounds.
9 Wielder is nauseated for 1d6 rounds
10 Wielder gains the granted power of the Luck domain for 1 hour.
11 Wielder suffers a -10 penalty to skill checks for 1d6 hours.
12 Wielder gains the effects of Moment of Prescience for 1 hour.

Granted Spells: The wielder of Chaos and Trickery is granted the following spellcasting abilities, which are cast at a spellcasting level equal to the wielder's combined rogue and bard levels:

Spell Name Times per Day
Glibness 1

Level 2

Level 2 Chaos

Chaos is a +2 dagger with the following abilities:

Anarchic Backstab: When sneak attacking with Chaos, the wielder does an additional +4d6 sneak attack damage against lawful creatures.

Granted Spells: The wielder of Chaos is granted the following spellcasting abilities, which are cast at a spellcasting level equal to the wielder's combined rogue and bard levels:

Spell Name Times per Day
Protection from Law 1
Chaos Hammer 1
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