House Rules

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== Monster Knowledge == == Monster Knowledge ==
At the DM's discretion, non-core or rare monsters can have their identification DCs increased by 10. At the DM's discretion, non-core or rare monsters can have their identification DCs increased by 10.
 +
 +== Savage Species ==
 +Anthropomorphic Baleen Whale: DENIED!
 +
 +== I <3 Clerics ==
 +In other news, Zen Archery was granted to the cleric. That's correct, your healer who uses touch spells to heal will be fighting at range.

Revision as of 01:07, 19 March 2007

Contents

Character Creation

  • The campaign starts at level one. New characters come in at average party level minus one or one level below the owner's previous character, as the player chooses.
  • 28-point point buy.
  • Average starting gold.
  • Non-evil alignment.
  • PHB classes/races/feats/skills/spells/equipment only (non-core material as approved)

Leveling Up

HP increase: Half HD + 1 + Con (or if the player really wants to roll, he or she can but must take the below-average amount that he or she will end up rolling)

Action Points

Action Points are described on the Action Points page.

Monster Knowledge

At the DM's discretion, non-core or rare monsters can have their identification DCs increased by 10.

Savage Species

Anthropomorphic Baleen Whale: DENIED!

I <3 Clerics

In other news, Zen Archery was granted to the cleric. That's correct, your healer who uses touch spells to heal will be fighting at range.

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