Session Recap - 11 August 2007
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{{caption|MansionFullView.jpg|The mansion's grounds are surrounded by a 10-foot wall and contain a number of outbuildings and an orchard.}} | {{caption|MansionFullView.jpg|The mansion's grounds are surrounded by a 10-foot wall and contain a number of outbuildings and an orchard.}} | ||
+ | The party investigated the large building to the west. | ||
{{box|You open the door to what appears to be a barracks. There are a couple weapons and armor racks by the door, but there is only one weapon to be found: a halberd with a gleaming white blade. Over a dozen beds line each wall and appears that there are soldiers sleeping in some of them. In fact, as you open the door, they appear to be waking.}} | {{box|You open the door to what appears to be a barracks. There are a couple weapons and armor racks by the door, but there is only one weapon to be found: a halberd with a gleaming white blade. Over a dozen beds line each wall and appears that there are soldiers sleeping in some of them. In fact, as you open the door, they appear to be waking.}} |
Revision as of 19:11, 12 August 2007
Session Recap | |
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11 August 2007 | |
Start Date | 17 March 1332 |
End Date | 21 March 1332 |
Adventure Locations | Mysterious Shadow Plane, Melanora |
Previous Session | 3 August 2007 |
Next Session | 25 August 2007 |
Participating Characters
Bisquick, Fagan von Feld, Alan Bree, Malic Citrate, Mazer Kitrye
Outside the Mansion
This session began with the player characters still inside the Forshantir's Mysterious Shadow Plane. The party continued their investigation of the outbuildings.
The mansion's grounds are surrounded by a 10-foot wall and contain a number of outbuildings and an orchard. |
The party investigated the large building to the west.
You open the door to what appears to be a barracks. There are a couple weapons and armor racks by the door, but there is only one weapon to be found: a halberd with a gleaming white blade. Over a dozen beds line each wall and appears that there are soldiers sleeping in some of them. In fact, as you open the door, they appear to be waking.
The party comes upon one-time men-at-arms, now turned into spellstiched shadow ghouls. |
The ghouls are almost too much for the player characters. It comes down to Bisquick holding off four of the ghouls, who have run out of scorching rays and fireballs. |
In the end, Bisquick wins through. |
The party meets Tan the Shadow Saytr. |
The player characters come face to face against a mighty carg, a creature of the Marco Wars. |