Amusing Quotes

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Killer DM

Today, I was told that I had a reputation as a killer-DM.

I would like to take this moment to speak out against this un-earned reputation. Examples of events that have happened in my games where a PC died or was turned into an NPC:

  • A character took off all his armor and wielded level-inappropriate weapons to fight a fully-armed and armored fighter of equal level in solo combat. Even when the character saw that he couldn't win, he didn't run away (which he could have done successfully with the fighter only able to move 20' versus his 30').
  • A character, after witnessing a lich being bathed in a largeshadow-flame from which it was difficultly coaxed out of decided toreach into the vortex of pure negative evil and was struck dead from 20d6 negative energy damage.
  • A character cast a fireball at Death, who was very peaceful and on vacation. 'Nuff said.
  • A group of adventurers, after having defeated the main boss of a dungeon and completing their objective decided to explore the rest of the dungeon while low on health and out of spells. They stumbled into a pair of ogre zombies and were executed.
  • A character, drunk on the possibility of power, formed an agreement with a vampire to slay priests of a local temple. He employed a local stable boy to deliver a note with Explosive Runes cast on it to the temple. A priest opened the note on the spot, killing both the priest and the stable boy. Unfortunately for the character, temples usually have access to http://chroniclesofmezra.org/dndspells/getspell.php?spellid=587

I don't kill PCs; foolish players kill PCs.

-Beck

Odd Numbered Rules

Pete: Will hp be 1/2+1+con or will they be handled differently?
Beck: I had that rule typed and deleted several times in an e-mail, but left it out for it being an assumption of my campaigns.  :)
Pete: odd-numbered rules (with or without 11)
Beck: Always with number 11, of course.

All odd-numbered rules are "Make no assumptions" except for rule 11, which is "Kick Rick in the teeth."

Knowledge Skills

Good: Wizards should have all knowledge [skills]. D&D 101.
Pete: Knowledge [skills] don't matter in a Beck campaign anyways. Reality 101.

Savage Species

Anthropomorphic Baleen Whale: DENIED!

I <3 Clerics

In other news, Zen Archery was granted to the cleric. That's correct, your healer who uses touch spells to heal will be fighting at range.

For the Team

We don't need broken characters, we just need to not dick each other over. Make group decisions and avoid bickering.
-Tim

Fear Organized Humanoids

The hobgoblin's hammer crashes into a gong, its sound reverbarating throughout the halls.
-Beck

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