Session Recap - 11 August 2007

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Session Recap
11 August 2007
Start Date 17 March 1332
End Date 21 March 1332
Adventure Locations Mysterious Shadow Plane, Melanora
Previous Session 3 August 2007
Next Session 25 August 2007
Image:Session Recap - 11 August 2007.png

Participating Characters

Bisquick, Fagan von Feld, Alan Bree, Malic Citrate, Mazer Kitrye

Outside the Mansion

This session began with the player characters still inside the Forshantir's Mysterious Shadow Plane. The party continued their investigation of the outbuildings.

The mansion's grounds are surrounded by a 10-foot wall and contain a number of outbuildings and an orchard.
Image:MansionFullView.jpg

The party investigated the large building to the west.

You open the door to what appears to be a barracks. There are a couple weapons and armor racks by the door, but there is only one weapon to be found: a halberd with a gleaming white blade. Over a dozen beds line each wall and appears that there are soldiers sleeping in some of them. In fact, as you open the door, they appear to be waking.

The party comes upon one-time men-at-arms, now turned into spellstiched shadow ghouls.
Image:MansionSpellstichedGhouls.png


The ghouls are almost too much for the player characters. It comes down to Bisquick holding off four of the ghouls, who have run out of scorching rays and fireballs.
Image:MansionSpellstichedPwnsFace.png


In the end, Bisquick wins through.
Image:MansionSpellstichedOneOnOne.png

After defeating the spellstiched shadow ghouls, the party moved to the orchard.

You come upon an orchard, with each of the trees bearing large red apples, though wisps of shadow can be seen flitting around the fruit. You hear a soft tune coming from within the orchard. In the middle of the orchard, a creature sits on the stump of a felled tree, playing a set of pipes. The creature is humanoid, with horns on his head and the legs of a goat. Swirling shadow envelopes him. He motions that he sees you, but continues playing his pipes.

After the saytr's song was finished, he introduced himself as Tan. The player characters asked him several questions, but he was not able to offer them very many answers. He stated that he had forgotten his former life and that it had been beyond his memory when the last visitor came to the mansion. Tan did know something of how the Forshantir operated as he did recall fleeing from the shadow slugs. He suggested that the party members eat of the apples of the orchard, that he had lived off of them for as long as he could remember. Fagan was the only character to eat one of the apples, and later was wracked with Shadow Fever. A number of player characters secreted away some of the apples into their bags.

The party meets Tan the Shadow Saytr.
Image:MansionTanTheShadowSatyr.png


After speaking with Tan, and learning that he would like to go with the party if they found a way out of the Forshantir, the party set off for the last unexplored outbuilding.

Upon opening the door to this small building, you notice a number of beds oriented in a circle around the middle of the floor. Burned into this part of the floor, there are a series of numbers: "17 14 5 24 1 18 6 6".

A few moments passed as the party thought upon the strange numbers. After some thinking and divining with the great god Google, the party discerned that this was a code for the word, "darkness". Upon uttering the word, the floorboards vanished to reveal a fine box. Inside, resting atop fine padding, was an intricately designed silver key. The party set off to the front of the mansion.

The key fits perfectly into the door of the mansion, and you hear the distinct click of the lock unlocking as you turn it. As the door swings open, a very well decorated entry chamber is revealed. A short human man stands at the opposite end of the room. He has short brown hair, sports a well-groomed goatee, and wears a breastplate scrawled with arcane runes. His hand clutches a sheathed longsword at his side, and he glares at before turning and exiting the room. As he moves, a lightning fast creatures appears in front of you at the door. It is tall and thin, its pock-marked skin drawn tightly over its bones. It wields a long sword in one hand, and its offhand ends in oversized, sharp claws.

The player characters come face to face against a mighty carg, a creature of the Marco Wars.
Image:MansionCargIntroduction.png
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