Kayrin d'Akatosh

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Player Character
Kayrin d'Akatosh
Player Brian Scott
Affiliations PC Party



Kayrin d'Akatosh was born to a young couple in the small trading village of Kannispost, located within the Nomandi Mountains. The village sat alongside one of the more commonly established routes through the Nomandi Mountains, and supported itself on providing supplies to caravans.

When he was eight, a war-band of Orcs descended upon the town. His father was a guardsman, and was one of the first villagers to fall to the Orc savages. His mother hid him away beneath a false floor in their house, but was unable to save herself before Orc subduers captured her and had her sectioned off with the rest of the spoils. The sounds of battle faded, and Kayrin waited for the sounds outside to end. Before they did though, the Orc Leader entered the room, alongside a middle aged human. The human seemed concerned with any survivors, constantly questioning the Orc's diligence in rooting out all remaining villagers. The Orc reassured him none were spared, and the two left after another cursory search of the house revealed nothing.

After the war-band left, Kayrin wandered through the back trails of the Nomandi Mountains before a band of nomads found him. He journeyed with them for a time before they reached Oclaut, where Brother Antitus took him in to the Pelorite orphanage. Brother Antitus took what time he could to instruct Kayrin in the teachings of Pelor and the Code of the Paladin. The Order of Light's Council fascinated young Kayrin, attracted to an organization whose stated goals included protecting the border towns in the Nomandi Mountains. With Antitus' help, he soon became a Squire in the order.

The structure of paladin training suited Kayrin, and he flourished in the order. The toughness instilled in him from his rough and tumble childhood gave him an edge over the softer trainees. He managed to keep a reign on the anger he felt over his parents' deaths, and each passing day he grew closer to serving justice to the barbarians that destroyed his family.

One day an ally of the Order was scheduled to visit. A hero amongst the people, renowned for safeguarding the Kandor borders and putting to the sword a great host of savage races, Lord Kaphis Tyrel was a legend amongst the trainees. The excitement of meeting a hero soon fled as Kayrin recognized the man from the village raid so many years ago. After recovering from the shock, Kayrin sought guidance from Pelor, but was unable to focus through his rage. That night he approached Kaphis and smote him with the full fury of his power. The blow, though grievous was not mortal, and before he could take another strike, he was beset by the Lord's companions, who pummeled Kayrin unconscious.

When he awoke, Kayrin was in chains underground in a dank dungeon. After some time he was approached by Brother Antitus and Lord Tyrel. When Kayrin tried to convince Antitus of Kaphis' sins, the Paladin accused him of madness. His deeds against the savages would be proof enough, but beyond that an entire regiment of paladins could detect no wrong doing, which was truly damning evidence. Kaphis showed Kayrin mercy by sparing him the gallows, and soon the pair left him to rot in the dungeons.

When Kayrin next awoke, he was in the company of a large wolf that took the shape of a wolf-man. It's name was Heravain in the common tongue, an archon in service to Heironious. It reassured the young paladin that he had not gone mad, and that Lord Tyrel had deceived the Order of Light's Council. Finally he offered Kayrin a deal: Serve his Lord and Swear an Oath of Vengeance against the Tyrels, and he would help him follow through on said oath.

Kayrin agreed, and with a powerful swing from the hound's greatsword, was free of his bonds. Before leaving, Heravain told Kayrin to spend what time he had growing stronger, so he would be useful when the time came to strike down his foe. With that, the hound teleported away, leaving Kayrin on his own to escape. Using his modest skill in stealth he succeeded in breaking out of the encampment and soon found himself back at the site of his old village, now reestablished as a trading post. There he met an old monk named Lexan, who seemed to be waiting for him. Together they joined up with a nomadic monastery, who Kayrin spent time training with. After a year and a half of intense training, a message arrived from Heravain instructing Kayrin to meet him in Dalist. He promptly bid farewell to Lexan and the Nomandi Monks, who offered him what coin they could spare along with an Ornate Magical Nine-Rings Sword. A brief stop in New Kannisport allowed him to outfit himself with some equipment and a mount, and from there he began the voyage east to Shoreside.

Statblock (full sheet)

Kayrin d'Akatosh

Init +1; Senses Perception +4
AC 26, touch 14, flat-footed 25
hp 76 (2 / 6 HD)
Fort +16, Ref +11, Will +13
Speed 20 ft.
Space 5 ft.; Reach 5 ft.
Str 16, Dex 13, Con 16, Int 10, Wis 10, Cha 14
Base Atk +12; CMB +12; CMD 23
Skills Acrobatics +3, Climb +7, Diplomacy +9, Handle Animal +7, Intimidate +13, Knowledge (History) +4, Knowledge (Nobility) +4, Knowledge (Religion) +4, Linguistics +1, Perception +4, Ride +0, Sense Motive +4, Stealth +0, Swim +4
Languages Celestial, Common

PC Info

PC:Kayrin d'Akatosh

DM Info

DM:Kayrin d'Akatosh

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