Session Recap - 5 October 2007
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== Neverfall, Level 2 == | == Neverfall, Level 2 == | ||
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+ | After resting for a day, the [[player characters]] delve into the second level of [[Neverfall]]. As they descend, the party discovers a potent relic named the [[Mace of Neverfall]]. | ||
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+ | At the bottom of the stairs, the [[player characters]] find themselves in a large natural cavern. Tunnels darted off in various directions and a number of a buildings of dwarven construction could be seen. Ghosts were seen flitting about the cavern, though none of them appeared to be hostile. The party nonetheless avoided the apparitions and made their way to one of the buildings. | ||
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+ | Upon opening the door to the first building, the party was greeted to the sight of a dozen shadows sitting at a feating table. Instead of investigating further, the party decided to shut the door right then and book it out of [[Neverfall]]. On their way out they discovered an old journal entry: | ||
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+ | [[Image:AlidaJournal1.png]] |
Revision as of 19:07, 26 December 2007
Session Recap | |
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5 October 2007 | |
Start Date | 2 May 1332 |
End Date | 11 May 1332 |
Adventure Locations | Neverfall |
Previous Session | 29 September 2007 |
Next Session | 12 October 2007 |
Participating Characters
Bisquick, Fagan von Feld, Alan Bree, Malic Citrate
Neverfall, Level 1
The party explored the rest of the first level of Neverfall, taking a total of eleven days to complete it. Four quarter cylinders were discovered to be the key to opening the entrance to the second level. They were protected by devious traps and riddles; one puzzle involved counterspells, taking four days to figure out.
The player characters face a horrifying ghost guarding the entrance to the second level. His azure tendrils teleport away anyone they touch. |
Ghouls swarm Fagan after he is telported away from the party. |
Bisquick faces the telportation welcoming committee. |
Neverfall, Level 1 complete! |
Neverfall, Level 2
After resting for a day, the player characters delve into the second level of Neverfall. As they descend, the party discovers a potent relic named the Mace of Neverfall.
At the bottom of the stairs, the player characters find themselves in a large natural cavern. Tunnels darted off in various directions and a number of a buildings of dwarven construction could be seen. Ghosts were seen flitting about the cavern, though none of them appeared to be hostile. The party nonetheless avoided the apparitions and made their way to one of the buildings.
Upon opening the door to the first building, the party was greeted to the sight of a dozen shadows sitting at a feating table. Instead of investigating further, the party decided to shut the door right then and book it out of Neverfall. On their way out they discovered an old journal entry: