Session Recap - 15 June 2007

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Session Recap
15 June 2007
Start Date 22 January 1332
End Date 23 January 1332
Adventure Locations Mysterious Shadow Plane, Dormantown
Previous Session 8 June 2007
Next Session 22 June 2007
Image:Session Recap - 15 June 2007.png

Participating Characters

Bisquick, Daeron Elensar, Fagan von Feld, Lars Blaine, Rymlli Flamebullion

Session Summary

During the week, Josh Smith and Nick Morris decided that this game wasn't right for them. Their characters Fei-Hong Lei and Tucker Bloodstone have become NPCs after not being blessed as future heroes of the world by Patrick Stempilos (see below).

This session began where the last session left off. The player characters had just opened the locking mechanism to the rest of the worked stone area of the Cave of Shadows. Quick exploration of the area found three additional rooms:

Image:CaveOfShadowsDM.png

The party moved through room 7 without sitting at the table. In room 6, they discovered their own dead bodies just as they had at the beginning of the cave. From each body, they took a piece of shadow-wreathed armor, similar to the weapons they found earlier. After donning the armor, the party entered room 8.

This room is fully lit, and lacks the inky darkness that has foiled your vision thus far. Against the side walls there are four statues, two to a side. In the center, there is a greater statue of a man dressed in plate and wielding a longsword. Behind the central statue, there is a man under a heavy burden of chains wrapped around his body and grasped in his hands, with a number of them flowing behind into a swirling black void that consumes the far wall. He appears to be struggling to keep the chains pulled into the room. His eyes are closed in concentration and occasionally the chains are pulled further into the void and he struggles to pull them back.

Lars recognized the central statue as Mygrandin Antaloose and one of the four side statues as Lanae Tence.

Upon interacting with the struggling man, the party learned that he was Patrick Stempilos, a companion of Mygrandin Antaloose. Through discussion with him, the party learned the following:

  • They are trapped within the Forshantir, an item made of corrupted Dirate.
  • The fact that they are inside means that someone is fueling the Forshantir for evil purposes.
  • Patrick's purpose here is keep the Great Seal of Dira intact.
  • He is greatly concerned that the Forshantir is not secure; he does not know what would happen to him and the Great Seal if something were to happen to it.
  • Holding the chains grows increasingly more difficult; there may be a time soon when he will fail, and the Great Seal will fall.

As Patrick was speaking with the party, he studied them each in turn stating that they were all destined to be great heroes of the world. He blessed each of them with the Mark of Stempilos, which manifested as a strange azure-colored arcane mark on the party members' foreheads. Additionally, fearing that he would fail soon, he presented the party with the Life Pendant of Dira, which is one of the Seven Pendants of Dira of legend. Fagan placed the pendant around his neck, and failing his will save, the Life Pendant of Dira implanted itself into his chest. After an insulting introduction, the pendant revealed to Fagan that he was too inexperienced to fully utilize his power, but did grant Fagan the use of one of his minor abilities.

Patrick Stempilos wheezes. "Please, grow strong. I fear the world will soon need great heroes once again."

Patrick stated that there was a way out of the Forshantir, but it is guarded by terrible beast known as the Shadow Keeper. The party set off.

After traveling the darkness of the Forshantir's mysterious shadow plane, the party came upon a number of tentacles writhing out of the ground. Wave after wave of these tentacles attacked the party.

Image:TentacleRape.png

As the party moved closer to the center of the field of tentacles, they encountered larger ones with barbs and finally the center of the Shadow Keeper itself, a colossal mass of tentacles that shot up showers of stinking black ichor ([1]). After a fierce battle leaving over half the party unconscious, the player characters defeated the creature and revealed the portal back to Mezra. As the beast fell, flows of shadow energy exploded from the ground and infused the party with Shadow Surge.

Jumping through the portal, the party found themselves in a cellar.

{{box|Above you, you hear the cries and shouts of battle, as orcs mercilessly slay Dormantown citizens. The cellar you find yourself in is well-lit and contains a number of crates and sacks. In the center of the room, there is a small altar, atop of it a vicious looking twist of black metal holding

Updated Wiki Entries

The following pages have been updated with information revealed in this session:

Treasure Obtained

  • 1 masterwork shadow-touched weapon per PC
  • 1 masterwork shadow-touched armor per PC
  • +2 greatsword
  • +1 banded mail

Player-submitted Commentary

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